ModSafe

FAQ

Updating modded games after a patch.

Is it safe to update my game with mods installed?

Vanilla patches are safe, but mods built on script extenders or loaders (SKSE, F4SE, RED4ext, BG3SE, SMAPI, BepInEx, Fabric/Forge) often break until those frameworks update. Check your game's page here first, or hold the update.

What do the status labels mean?

Safe: a release explicitly supports the current patch (release notes, the maintainer's official page, or a stable build for that game version). Likely safe: a release is dated after the patch but doesn't name it, or the patch is over a week old with no breakage reports on the project's issue tracker. Just patched, wait: the patch is under 7 days old and the framework hasn't updated. Breakage reported: open issues report the framework broke after the patch. Not ported yet (Minecraft): no build exists for that version. Not affected by patches: version-agnostic tools such as mod managers or generic loaders; they don't count toward the verdict.

Why are some frameworks marked “Check manually”?

Some core mods (for example Address Library and Buffout 4) are only distributed on Nexus Mods. Nexus' API terms forbid scraping, so ModSafe links them instead of guessing, and leaves them out of the verdict.

Where does the data come from?

Steam Web API news (official announcements), Mojang's version manifest, GitHub releases/tags, the Thunderstore package API, Fabric meta, Forge promotions, NeoForge Maven and the Modrinth API. Refreshed every few hours.

Which games are covered?

Cyberpunk 2077, Skyrim Special Edition, Fallout 4, Baldur's Gate 3, Stardew Valley, Lethal Company, Grand Theft Auto V (single-player) and Minecraft: Java Edition.

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Game-specific FAQs: Cyberpunk 2077 · Skyrim Special Edition · Fallout 4 · Baldur's Gate 3 · Stardew Valley · Lethal Company · Grand Theft Auto V · Minecraft: Java Edition